New App Version IOS / iTunes Connect CFBundleVersion Error

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When adding a new version of your app to iTunes Connect, you may run across the below error:

ERROR ITMS-9000: “This bundle is invalid. The value for key CFBundleVersion [1.0] in the Info.plist file must contain a higher version than that of the previously uploaded version [1.0].” at SoftwareAssets/SoftwareAsset (MZItmspSoftwareAssetPackage)

This version (CFBundleVersion) is the build version of your bundle and can be different (more frequent) than your release version number (aka CFBundleShortVersionString).

You can edit this version in the info.plist file

bundleversion

From Apple:

The build version number should be a string comprised of three non-negative, period-separated integers with the first integer being greater than zero. The string should only contain numeric (0-9) and period (.) characters. Leading zeros are truncated from each integer and will be ignored (that is, 1.02.3 is equivalent to 1.2.3).

After updating your info.plist you should be able to rebuild and upload your new / updated version without issue. -Now you just need to wait for Apple to approve…

New App Version IOS / iTunes Connect CFBundleVersion Error

Renaming a local file in Cordova / PhoneGap

A few folks have asked “how do I simply rename a local file in Cordova?” Well, to start, you’ll need the file plugin from Apache Cordova. If you don’t already have this, run the below to add the file plugin.

cordova plugin add org.apache.cordova.core.file

Then, you can use the “moveTo” function to rename the file. Below is a reusable function I utilize to pass the current file name, directory, the new file name and a function that happens when the rename is successful.

You can utilize the below function like:

//to call the function. 'renameSuccess' is an function that is used as the success event if the rename is okay
renameFile('somefile.xml','myapp/xml/','new.xml', renameSuccess);

//the function
function renameFile(currentName, currentDir, newName, successFunction) {

    window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, function (fileSystem) {

        fileSystem.root.getFile(currentDir + currentName, null, function (fileEntry) {
            fileSystem.root.getDirectory(currentDir, {create: true}, function (dirEntry) {
                parentEntry = new DirectoryEntry(currentName, currentDir + currentName);

                fileEntry.moveTo(dirEntry, newName, function () {

                    successFunction();

                }, renameFail);
            }, renameFail);
        }, renameFail);

    }, renameFail);
}

//and the sample success function
function renameSuccess() {
    alert('renamed!');
}

//and the sample fail function
function renameFail() {
    alert('failed');
}

I’m not saying this is the ‘best’ way to do this, so feel free to comment on improvements!

Renaming a local file in Cordova / PhoneGap

Installing & starting with PhoneGap on Windows for cross platform mobile development

Build-BotPhoneGap is a great framework for creating cross platform apps (Android, iOS, BB, WM, etc.) using HTML, CSS, and JavaScript and uses Apache Cordova™. Installing and testing on Windows takes little setup, below I’ve tried to cover all of the steps needed to get going. My setup / guide below uses Windows 7, 64 bit, it seems like many steps, but in reality is pretty easy.

  1. Install node.js from nodejs.org (use default settings).
  2. Open a command prompt (cmd) and run:
    1. npm install -g phonegap
    2. npm install -g ant
    3. npm install –g cordova
    4. Now add ‘C:\Users\<yourusername>\AppData\Roaming\npm\node_modules\ant\ant\bin’ to the Path system variable
    5. Download and extract the Android SDK from https://developer.android.com/sdk/index.html
      1. I extracted to c:\mobile\androidsdk (referenced below as <yoursdkpath>)
      2. Add <yoursdkpath> + \sdk\platform-tools to the Path system variable
      3. Add <yoursdkpath> + \sdk\tools to the Path system variable
      4. Now to setup an Android image to emulate and test with:
        1. In the sdk folder, run Eclipse (ie: C:\mobile\androidsdk\eclipse\eclipse.exe
        2. Create or use the default workspace
        3. In Eclipse, under Window choose Android SDK Manager
        4. In the SDK Manager, make sure these are checked:
        5. i.      Tools > SDK Tools, Platform-tools
        6. ii.      Android <you choose the version> SDK Platform, Arm system image & Intel system image (if available)
        7. iii.      Extras > Android Support Library, Google USB Driver, Intel x86 emulator HAXM
  3. Click Install x Packages, accept all licenses
  4. When downloads are finished, close the SDK Manager
  5. If you want to speed up the Android emulator, I suggest installing the Intel HAXM located at: \sdk\extras\intel\Hardware_Accelerated_Execution_Manager
  6. Now back in Eclipse (restart if you’ve installed the HAXM), you can go to Window > Android Virtual Device Manager.
  7. Click “New” to create a new virtual device
  8. Choose a name (anything you want)
  9. Choose a device (something simple like the “4.0” WVGA”)
  10. Choose a target (this is what you downloaded in step 4d).
  11. In CPU, choose Intel if it’s available (it’s not required, but if it’s not available, double check the HAXM install and the download the Intel system image for your target version)
  12. Now you can click “OK”
  13. In the list of virtual devices, choose your new device and click “Start”
  14. Provided you don’t see any errors, after a few minutes (be patient) you’ll have a working Android emulator going. android-emulator
  15. Now, let’s do a quick project and test it! Go back to cmd (your command prompt).
  16. Create your project with, run: cordova create hello com.ex.hello “HelloChris”
  17. Go to the project directory, run: cd hello
  18. Add android to the project, run: cordova platform add android
  19. To make sure your project is ok, run: cordova build
  20. Now if you don’t already have your emulator running, go back into Eclipse into the Android Virtual Device Manager and start your device.
  21. When it’s running, run: cordova emulate android
  22. That’s it; you should see “your” app on the emulator in a few seconds. (It reads “device ready” with a logo or something…).

Continue reading “Installing & starting with PhoneGap on Windows for cross platform mobile development”

Installing & starting with PhoneGap on Windows for cross platform mobile development

Corona Cider – Corona IDE

Just a heads up, if you’re running 64 bit Windows and only have the 64 bit java sdk installed, you’ll get an error when running the IDE. To cure, download the 32 bit version of the java sdk (1.6) and install. Seems good now!

Java download:

http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u32-downloads-1594644.html

Corona Cider IDE:

http://www.mydevelopersgames.com/CIDER/

 

More Cider info to follow shortly!

Corona Cider – Corona IDE